
3D & 4D GuasSian Splatting
I joined 8i and Kartel.AI in June 2024 as Content Designer and then became Studio Manager. I led the studio relocation from San Diego to Santa Monica and built and organized custom 3D environments for a client-facing CMS.
I consolidated all legacy and current 8i content into a unified platform and oversaw the full capture pipeline from stage and server setup through rendering and final delivery directing and operating over 100 volumetric captures. I later collaborated with 4DViews.ai on "Out of the Ashes" in November 2025 as a Capture Artist.




In July 2024, I led the dismantling and relocation of 8i's volumetric capture studio from San Diego to Santa Monica following its acquisition by Digital Things. I engineered the studio's server infrastructure and new stage setup, integrating 38 4K cameras with 8i's proprietary software into an on-site server base. Serving as lead stage operator in partnership with 8i, I successfully managed and executed over 100 volumetric captures during my time there.
I also closely collaborated with DNE (Digital Nation Entertainment), assisting in the building and operation of their Volumetric and Gaussian stages for client shoots overseeing all ends of production.


Produced Volumetric Capture of Jesse Wellens used as data for proprietary AI Workflows
Another render of Volumetric Capture using an 8I visualizer inside of a gaussian splat environment

I collaborated with Elkan.exe to produce Gaussian Captures assetts for his debut album. Working closely with him and his team on style choices and performance direction, I operated and produced multiple volumetric capture sessions to get the best possible output from each take.
I collaborated with YouTube personality Jesse Wellens in partnership with Kartel.AI to explore the creative possibilities of combining volumetric capture with AI-driven tools. I directed, operated, and processed all volumetric shoots, overseeing the end-to-end capture workflow. The resulting 3D assets were integrated with Kartel's in-house AI tools to create dynamic marketing content highlighting the innovative fusion of emerging technologies for both promotional and experimental applications.
Directed and produced the volumetric capture of Amanda Reifer for her single "RUDUMB?" feat Pharrell Williams. The project involved orchestrating separate capture sessions for Amanda and her three background dancers, ensuring each performance was captured with precision to create clean, dynamic 3D assets. During this time, we were also testing our AR visualizer, exploring options for more live performance capture delivery.
Once captured, I also managed the extraction and preparation of all footage. I then collaborated with Director Jason Goldwatch to integrate these volumetric elements into the official music video, where they served as striking visual props that enhanced the overall creative outcome.

Ty Dolla Sign
In addition to capture work, I conceptualized and produced multiple marketing campaigns combining in-studio volumetric captures with 3D tools like Unreal Engine and AI platforms including Runway and ComfyUI — delivering polished presentations for investor meetings and launch events.
I also led the design of our entire CMS, building out the client-facing interface and managing all content uploads. This included designing how clients interact with and access their saved data following each shoot, creating a streamlined experience from capture to delivery.
Intro Animation and page design I created for our CMS
AI LoRA Model created through Volumetric Capture that I operated and rendered and took to runway for an edited marketing video
Elkan.exe
Visualizer I made showcasing how clients can interact with our Volumetric deliverables.

